In the init line of the leader of the AI group put: nul = this, 3, 10, 'eastspawn','EastWP.sqf' execVM 'AIrespawn AIrespawninit.sqf'; where: 3 - is the number of times you want the AI unit to respawn; 10 - is the delay in seconds after the unit dies that you want it to respawn in 'eastspawn' - is the marker postion wher you want the. ARMA 3 Beta compatibility - Fixed ambientCombat example mission (waypointType was set to RED insted of SAD) - Added beta units in all scripts, subdividing normal & recon groups (support units will mix randomly to both) - Changed fillHouse parameter 'side': 1 or 2 or 3 (1 = blue team, 2 = red team, 3 = green team). Sonic unleashed pc portal.
- 1Category:
Dec 12, 2014 some of you might have noticed there is a module for spawning ai in waves called the 'Spawn:Ai 'module under the tab 'Misc'. Its is easy to use, changing the spawn settings, etc. But if I spawn some ai they just stand around doing nothing but i would like them to do stuff, like 'attack an enemy outpost, or patrol an area'.Does some one have expierience with this module??? Kotor 1 mods.
Audio
- Play Radio Message - Zeus
Effects
- Bubbles
- Cartridges
- Chem Light
- Close Air Support (CAS) - Zeus
- Fire
- Flare - Zeus
- IR Grenade - Zeus
- Ordnance - Zeus
- Plankton
- Smoke
- Smoke Grenade
- Tracers
Environment
- Post-Process - Zeus
- Skip time
- Time acceleration - Zeus
- Weather
Events
- Date
- Generic radio message
- Radio Chat
- Save Game
- Volume
Gameplay Modes
- Defend
- Game Master - Zeus
- Sector Control - Zeus
- Seize
- Support - Helicopters
- Support: Base - Helicopters
Group Modifiers
- Combat Get In
- Set Callsign
Intel
- Create Diary Record
- Headquarters Entity
- Set Task Description
- Set Task Destination
- Set Task State
Misc
- Animals - Zeus
- Cover Map - Zeus
- Create Radio Channel - Zeus
- Friendly Fire
- High Command - Commander
- High Command - Subordinate
- Live Feed - Effects
- Live Feed - Init
- Live Feed - Set Source
- Live Feed - Set Target
- Live Feed - Terminate
- Military Symbols
- Posters
- Skirmish: Trigger
- Sling Load - Helicopters
- Spawn Ai - Helicopters
- Spawn AI: Options- Helicopters
- Spawn AI: Sector Tactic - Helicopters
- Spawn AI: Spawnpoint - Helicopters
- Trident
- Unlock Area
- Unlock Object
- Zone Restriction
Multiplayer
- Respawn Position
- Sector
- Sector (Dummy)
- Vehicle Respawn
Object Modifiers
- Add Rating / Score
- Open / Close Doors
- Set AI Mode
- Set Ammo
- Set Character Damage
- Set Mode
- Set Position / Rotation
- Set Rank
- Set Skill
- Set Vehicle Damage
- Set Vehicle Fuel
- Show / Hide
- Simulation Manager
Objectives
- Race - Check Point
- Race - Finish
- Race - Lineup
Scenario Flow
- Bleed Tickets
- Countdown
- End Scenario
- Respawn Tickets
- Scenario Name
- Zone Protection
Sites
- Animals
- BLUFOR Site
- Empty Stie
- Indepenant Site
- Minefield
- OPFOR Site
- Random Patrol
Arma 3 Respawn Ai Download
Strategic
![Tickets Tickets](https://gameplay.tips/uploads/posts/2017-05/1496084965_02.jpg)
- Custom Image
- Mssion
- Open Strategic Map
- ORBAT Group
- Strategic Map
Supports
- Support Provider: Artillery
- Support Provider: Artillery (Virtual)
- Support Provider: CAS (Bombing Run)
- Support Provider: CAS (Bombing Run, Virtual)
- Support Provider: CAS (Helicopter Attack)
- Support Provider: CAS (Helicopter Attack, Virtual)
- Support Provider: Helicopter Transport
- Support Provider: Helicopter Transport (Virtual)
- Support Provider: Supply Drop
- Support Provider: Supply Drop (Virtual)
- Support Requester
Zeus
- Add Camera Area
- Add Editable Objects
- Add Editing Area
- Add Icon
- Game Master
- Manage Addons
- Manage Resources
- Restrict Editing Around Players
- Set Attributes - Groups
- Set Attributes - Markers
- Set Attributes - Objects
- Set Attributes - Players
- Set Attributes - Waypoints
- Set Camera Position
- Set Costs (Default)
- Set Costs (Side)
- Set Costs - Objects
- Set Costs - Soldiers & Vehicles
- Set Editing Area Type
- Set Editing Costs
- Zeus Lightning Bolt
Arma 3 Respawn Airport
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